Post by Miss Fifi on Jun 16, 2009 8:50:28 GMT -4
Things to be Aware Of
[/size][/font][/center]- This role play is based on the six elements: Water, Fire, Earth, Air, Light, and Dark.
- Although good and evil definitely play a huge role, your character's element does not determine their alignment.
- If your character is Water, Air, or Light based, you are under the protection of the Guardian of Life.
- If your character is Fire, Earth, or Dark based, you are under the protection of the Guardian of Death.
- As mentioned before, elements and alignments do not have any preset relation. Meaning, light characters can very well be evil, and dark characters can be pure.
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Ranks
[/size][/center]- Elemental Guardian: NOT available on signup.
- Guardian of Species: Available, but limited. [i.e. Guardian of Elves] **Must be active!
- Governor/Governess: Mortal overseers of a certain elemental land. Takes care of the smaller problems that are not big enough for Guardian assistance. Required to live in their Elemental land, but can travel freely.
- Watchman: Eyes and ears of Guardians all over Eldarwin. A police force of sorts. Can travel to Guardian Realm if necessary; have direct contact with Guardians
- Townsperson: Run of the mill, everyday people
- Banished Those who were banished by the Guardians. Most often, they are against the Guardian reign. Cannot live or travel within the Lands of Life and Death unless undetected. Can live in the unclaimed lands (Summer Eve, Taiga). Mostly are in the Nomad lands.
- Nomad: Do not follow the Guardians, nor reject them. They are the least noticed of the ranks and often travel from place to place for occupations. Based within Nomad lands.